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Optional Kingdom Rules
Abandoned Buildings
Deities and Holy Sites
Expanding Settlement Modifiers
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Independence and Unification
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An entry marked with this has additional sections within it.
Expanding Settlement Modifiers
Source
Ultimate Campaign pg. 230
As explained in the Buildings section, the Settlement entry for a building lists
modifiers that affect skill checks in the settlement
. If the GM wants these modifiers to influence the kingdom as a whole, add up the Settlement modifiers for all settlements in your kingdom, divide them by 10, and apply the following adjustments according to your kingdom’s alignment:
Chaotic
: +1 Crime;
Evil
: +1 Corruption;
Good
: +1 Society;
Lawful
+1 Law;
Neutral
: +1 Lore (apply this twice if the kingdom’s alignment is simply Neutral, not Chaotic Neutral or Lawful Neutral). Use these total modifiers everywhere in your kingdom. If a settlement has its own settlement modifier, use the higher of the two modifiers for rolls relating to that settlement.